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The Pathfinder Roleplaying Game Beta Playtest Edition contains information on the gods of Golarion, the world of the Pathfinder Chronicles Campaign Setting, along with updates to the OGL domains and a few other common domains. Below are updates for deities of other worlds, and domains unique to those deities.
Yup, you guessed it. This is a work in progress.
The Krynnish Powers
The Powers of Good
| Deity |
AL |
Portfolios |
Domains |
Favoured Weapon |
| Paladine |
LG |
God of kingship, guardianship, redemption, good dragons |
Good, Law, Nobility, Protection, Sun |
longsword |
| Branchala |
CG |
God of music, harmony, poetry, beauty |
Chaos, Good, Luck, Trickery |
rapier |
| Habbakuk |
NG |
God of animals, hunting, water, rebirth |
Animal, Good, Travel, Water |
scimitar |
| Kiri-Jolith |
LG |
God of war, courage, honour, solidarity |
Glory, Good, Law, Strength, War |
longsword |
| Majere |
LG |
God of discipline, meditation, thought, industry |
Good, Law, Knowledge, Meditation* |
unarmed strike |
| Mishakal |
NG |
Goddess of healing, mercy, the home, compassion |
Community, Good, Healing, Liberation, Protection, Repose |
quarterstaff |
The Powers of Neutrality
| Deity |
AL |
Portfolios |
Domains |
Favoured Weapon |
| Gilean |
N |
God of knowledge, balance, watchfulness, freedom |
Knowledge, Liberation, Planning*, Protection, Rune |
quarterstaff |
| Chislev |
N |
Goddess of nature, wilderness, beasts, the seasons |
Air, Animal, Earth, Plant |
shortspear |
| Reorx |
N |
God of creation, mountains, metal, luck, pride |
Artifice, Earth, Fire, Luck, Strength |
warhammer |
| Shinare |
LN |
Goddess of wealth, enterprise, communication, travel |
Commerce*, Law, Luck, Travel |
light mace |
| Sirrion |
CN |
God of fire, creativity, passion, renewal |
Chaos, Charm, Fire, Passion |
heavy flail |
| Zivilyn |
N |
God of wisdom, foresight, prophecy, enlightenment |
Insight*, Knowledge, Meditation*, Time* |
quarterstaff |
The Powers of Evil
| Deity |
AL |
Portfolios |
Domains |
Favoured Weapon |
| Takhisis |
LE |
Goddess of domination, hatred, evil dragons, intrigue, night |
Darkness, Destruction, Evil, Law, Trickery, Tyranny* |
heavy mace |
| Chemosh |
NE |
God of death, the undead, murder, false hope |
Death, Evil, Trickery, Undeath* |
sickle |
| Hiddukel |
CE |
God of greed, lies, thieves, secrets |
Chaos, Evil, Treachery*, Trickery |
dagger |
| Morgion |
NE |
God of disease, famine, poison, vermin, suffering, madness |
Destruction, Evil, Madness, Pestilence* |
heavy flail |
| Sargonnas |
LE |
God of vengeance, war, conquest, rage |
Evil, Fire, Glory, Law, Passion, War |
greataxe |
| Zeboim |
CE |
Goddess of oceans, storms, jealousy, spite |
Chaos, Evil, Water, Weather |
trident |
Domains
Commerce
Deities: Shinare.
Caster
Level |
Ability |
| 1st |
Expert Trader (Su): Once per day you can make any Charisma-based skill check with a +10 bonus. |
| 2nd |
Zone of Truth (Sp): You can cast zone of truth 1/day per 2 caster levels you possess. |
| 4th |
Tongues (Sp): You can cast tongues 1/day. |
| 8th |
Coin Strike (Su): As a full round action you can target a creature within 30ft of you with a column of coins
dealing 1d8 points of bludgeoning damage per 2 caster levels (Reflex save for half). The coins disappear
after 2 rounds. |
| 12th |
True Seeing (Sp): You can cast true seeing 1/day. |
| 16th |
Analyze Dweomer (Sp): You can cast analyze dweomer 1/day. |
| 20th |
Polymorph any Object (Sp): You can cast polymorph any object 1/day. |
Insight
Deities: Zivilyn.
Meditation
Deities: Majere, Zivilyn.
Pestilence
Deities: Morgion.
Caster
Level |
Ability |
| 1st |
Summon Companion (Su): As a standard action, you can summon one vermin type creature to aid you as per
summon nature’s ally I. The creature remains until you dismiss it, and you can never have more than one such
creature in your service at one time. Once the creature dies or is dismissed, you must wait 1 hour before
summoning another. At 6th level, and every four levels thereafter, you may summon a more powerful
companion, increasing the summon nature’s ally spell by 1 (II at 6th level, III at 10th, IV at 14th, and V at
18th). |
| 2nd |
Summon Fiendish Rats (Sp): You can cast a version of summon monster II that summons 1d3 fiendish rats 1/day per 2 caster levels you possess. |
| 4th |
Contagion (Sp): You can cast contagion 1/day. |
| 8th |
Vermin Form (Su): You can assume the form of any vermin you can summon using your summon companion ability for a number of rounds per day equal to your caster level. These rounds do not need to be consecutive. This ability otherwise functions as beast shape III. |
| 12th |
Plague of Rats (Sp): You can cast plague of rats 1/day. |
| 16th |
Scourge (Sp): You can cast scourge 1/day. |
| 20th |
Otyugh Swarm (Sp): You can cast otyugh swarm 1/day. |
Planning
Deities: Gilean.
Caster
Level |
Ability |
| 1st |
Memorable Attack (Su): As long as you take a full round action and move no more than 5ft, you can attack a
target within reach and force the target to relive the attack on the following round, suffering damage equal to
the initial attack’s damage. You must successfully strike the target for this ability to work. The target gains a
Will save (DC = the damage) to negate the effect. |
| 2nd |
Augury (Sp): You can cast augury 1/day per 2 caster levels you possess. |
| 4th |
Imbue with Spell Ability (Sp): You can cast imbue with spell ability 1/day. |
| 8th |
Counter (Su): You can counter the effects of any single spell, spell-like effect or supernatural ability that targets only you with a successful saving throw against the effect. If the effect does not offer a saving throw, you gain one. |
| 12th |
Detect Scrying (Sp): You can cast detect scrying 1/day. |
| 16th |
Discern Location (Sp): You can cast discern location 1/day. |
| 20th |
Time Stop (Sp): You can cast time stop 1/day. |
Time
Deities: Zivilyn.
Caster
Level |
Ability |
| 1st |
Shrouded in the River (Su): You can surround yourself in eddies from the River of Time for a short period. You gain a deflection bonus to your AC equal to your Wisdom modifier for 1 round per caster level you possess. You can use this ability 1/day per 4 caster levels you possess. |
| 2nd |
True Strike (Sp): You can cast true strike 1/day per 2 caster levels you possess. |
| 4th |
Haste (Sp): You can cast haste 1/day. |
| 8th |
Temporal Aura (Su): You can surround yourself with a 10ft radius aura which effectively ages all creatures
while they remain within the radius. This acts like a ray of enfeeblement spell except it affects the creature's
Strength, Dexterity and Constitution abilities and is a radial effect and the creatures gain Fortitude save to
halve the effect and the penalties are removed once the creature is beyond the limit of the effect. |
| 12th |
Freedom of Movement (Sp): You can cast freedom of movement 1/day. |
| 16th |
Moment of Prescience (Sp): You can cast moment of prescience 1/day. |
| 20th |
Foresight (Sp): You can cast foresight 1/day. |
Tyranny
Deities: Takhisis.
Caster
Level |
Ability |
| 1st |
Force of Will (Ex): You can force a single target creature, which must be within 30ft of you and be able to see,
hear and understand you, to re-roll one attack roll, damage roll or skill check through the sheer force of your
personality and power of your speech. You must succeed an Intimidate skill check (DC = 10 + target’s HD
+ target’s Wisdom modifier) to affect the target. Targets that successfully strike you while under the effects
of this ability dispel the effect. This is a mind-affecting, language dependant ability. |
| 2nd |
Command (Sp): You can cast command 1/day per 2 caster levels you possess. |
| 4th |
Fear (Sp): You can cast fear 1/day. |
| 8th |
Might Makes Right (Su): You can issue a number of commands per day equal to your caster level. This functions as greater command, except that it only affects one creature within 30 ft. A creature cannot be affected by your might makes right ability more than once per day. |
| 12th |
Greater Command (Sp): You can cast greater command 1/day. |
| 16th |
Mass Hold Person (Sp): You can cast mass hold person 1/day. |
| 20th |
Dominate Monster (Sp): You can cast dominate monster 1/day. |
Undeath
Deities: Chemosh.
Caster
Level |
Ability |
| 1st |
Deathly Pallor (Su): With a successful melee touch attack against a living target, your touch saps the life from the target, making them suffer a -2 circumstance penalty to all attack rolls, weapon damage rolls, saves, ability checks and skill checks. The pallor lasts for 1 round per caster level you possess and the target gains a Willpower save to negate the effect. |
| 2nd |
Detect Undead (Sp): You can detect undead 1/day per 2 caster levels you possess. |
| 4th |
Animate Dead (Sp): You can cast animate dead 1/day. |
| 8th |
Call Undead (Su): You can summon undead to aid you. With this ability you can summon a number of skeletons
and zombies whose total Hit Dice do not exceed your caster level. These undead do not count against the total
number of undead you can control and remain until destroyed. You cannot use this ability again until 1 hour
after the last undead created by this ability is destroyed. |
| 12th |
Create Undead (Sp): You can cast create undead 1/day. |
| 16th |
Create Greater Undead (Sp): You can cast create greater undead 1/day. |
| 20th |
Energy Drain (Sp): You can cast energy drain 1/day. |
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