On Hallowed Ground

The Pathfinder Roleplaying Game Beta Playtest Edition contains information on the gods of Golarion, the world of the Pathfinder Chronicles Campaign Setting, along with updates to the OGL domains and a few other common domains. Below are updates for deities of other worlds, and domains unique to those deities.

Yup, you guessed it. This is a work in progress.

The Krynnish Powers

The Powers of Good

Deity AL Portfolios Domains Favoured Weapon
Paladine LG God of kingship, guardianship, redemption, good dragons Good, Law, Nobility, Protection, Sun longsword
Branchala CG God of music, harmony, poetry, beauty Chaos, Good, Luck, Trickery rapier
Habbakuk NG God of animals, hunting, water, rebirth Animal, Good, Travel, Water scimitar
Kiri-Jolith LG God of war, courage, honour, solidarity Glory, Good, Law, Strength, War longsword
Majere LG God of discipline, meditation, thought, industry Good, Law, Knowledge, Meditation* unarmed strike
Mishakal NG Goddess of healing, mercy, the home, compassion Community, Good, Healing, Liberation, Protection, Repose quarterstaff

The Powers of Neutrality

Deity AL Portfolios Domains Favoured Weapon
Gilean N God of knowledge, balance, watchfulness, freedom Knowledge, Liberation, Planning*, Protection, Rune quarterstaff
Chislev N Goddess of nature, wilderness, beasts, the seasons Air, Animal, Earth, Plant shortspear
Reorx N God of creation, mountains, metal, luck, pride Artifice, Earth, Fire, Luck, Strength warhammer
Shinare LN Goddess of wealth, enterprise, communication, travel Commerce*, Law, Luck, Travel light mace
Sirrion CN God of fire, creativity, passion, renewal Chaos, Charm, Fire, Passion heavy flail
Zivilyn N God of wisdom, foresight, prophecy, enlightenment Insight*, Knowledge, Meditation*, Time* quarterstaff

The Powers of Evil

Deity AL Portfolios Domains Favoured Weapon
Takhisis LE Goddess of domination, hatred, evil dragons, intrigue, night Darkness, Destruction, Evil, Law, Trickery, Tyranny* heavy mace
Chemosh NE God of death, the undead, murder, false hope Death, Evil, Trickery, Undeath* sickle
Hiddukel CE God of greed, lies, thieves, secrets Chaos, Evil, Treachery*, Trickery dagger
Morgion NE God of disease, famine, poison, vermin, suffering, madness Destruction, Evil, Madness, Pestilence* heavy flail
Sargonnas LE God of vengeance, war, conquest, rage Evil, Fire, Glory, Law, Passion, War greataxe
Zeboim CE Goddess of oceans, storms, jealousy, spite Chaos, Evil, Water, Weather trident

Domains

Commerce

Deities: Shinare.

Caster
Level
Ability
1st Expert Trader (Su): Once per day you can make any Charisma-based skill check with a +10 bonus.
2nd Zone of Truth (Sp): You can cast zone of truth 1/day per 2 caster levels you possess.
4th Tongues (Sp): You can cast tongues 1/day.
8th Coin Strike (Su): As a full round action you can target a creature within 30ft of you with a column of coins
dealing 1d8 points of bludgeoning damage per 2 caster levels (Reflex save for half). The coins disappear
after 2 rounds.
12th True Seeing (Sp): You can cast true seeing 1/day.
16th Analyze Dweomer (Sp): You can cast analyze dweomer 1/day.
20th Polymorph any Object (Sp): You can cast polymorph any object 1/day.

Insight

Deities: Zivilyn.

Meditation

Deities: Majere, Zivilyn.

Pestilence

Deities: Morgion.

Caster
Level
Ability
1st Summon Companion (Su): As a standard action, you can summon one vermin type creature to aid you as per
summon nature’s ally I. The creature remains until you dismiss it, and you can never have more than one such
creature in your service at one time. Once the creature dies or is dismissed, you must wait 1 hour before
summoning another. At 6th level, and every four levels thereafter, you may summon a more powerful
companion, increasing the summon nature’s ally spell by 1 (II at 6th level, III at 10th, IV at 14th, and V at
18th).
2nd Summon Fiendish Rats (Sp): You can cast a version of summon monster II that summons 1d3 fiendish rats 1/day per 2 caster levels you possess.
4th Contagion (Sp): You can cast contagion 1/day.
8th Vermin Form (Su): You can assume the form of any vermin you can summon using your summon companion ability for a number of rounds per day equal to your caster level. These rounds do not need to be consecutive. This ability otherwise functions as beast shape III.
12th Plague of Rats (Sp): You can cast plague of rats 1/day.
16th Scourge (Sp): You can cast scourge 1/day.
20th Otyugh Swarm (Sp): You can cast otyugh swarm 1/day.

Planning

Deities: Gilean.

Caster
Level
Ability
1st Memorable Attack (Su): As long as you take a full round action and move no more than 5ft, you can attack a
target within reach and force the target to relive the attack on the following round, suffering damage equal to
the initial attack’s damage. You must successfully strike the target for this ability to work. The target gains a
Will save (DC = the damage) to negate the effect.
2nd Augury (Sp): You can cast augury 1/day per 2 caster levels you possess.
4th Imbue with Spell Ability (Sp): You can cast imbue with spell ability 1/day.
8th Counter (Su): You can counter the effects of any single spell, spell-like effect or supernatural ability that targets only you with a successful saving throw against the effect. If the effect does not offer a saving throw, you gain one.
12th Detect Scrying (Sp): You can cast detect scrying 1/day.
16th Discern Location (Sp): You can cast discern location 1/day.
20th Time Stop (Sp): You can cast time stop 1/day.

Time

Deities: Zivilyn.

Caster
Level
Ability
1st Shrouded in the River (Su): You can surround yourself in eddies from the River of Time for a short period. You gain a deflection bonus to your AC equal to your Wisdom modifier for 1 round per caster level you possess. You can use this ability 1/day per 4 caster levels you possess.
2nd True Strike (Sp): You can cast true strike 1/day per 2 caster levels you possess.
4th Haste (Sp): You can cast haste 1/day.
8th Temporal Aura (Su): You can surround yourself with a 10ft radius aura which effectively ages all creatures
while they remain within the radius. This acts like a ray of enfeeblement spell except it affects the creature's
Strength, Dexterity and Constitution abilities and is a radial effect and the creatures gain Fortitude save to
halve the effect and the penalties are removed once the creature is beyond the limit of the effect.
12th Freedom of Movement (Sp): You can cast freedom of movement 1/day.
16th Moment of Prescience (Sp): You can cast moment of prescience 1/day.
20th Foresight (Sp): You can cast foresight 1/day.

Tyranny

Deities: Takhisis.

Caster
Level
Ability
1st Force of Will (Ex): You can force a single target creature, which must be within 30ft of you and be able to see,
hear and understand you, to re-roll one attack roll, damage roll or skill check through the sheer force of your
personality and power of your speech. You must succeed an Intimidate skill check (DC = 10 + target’s HD
+ target’s Wisdom modifier) to affect the target. Targets that successfully strike you while under the effects
of this ability dispel the effect. This is a mind-affecting, language dependant ability.
2nd Command (Sp): You can cast command 1/day per 2 caster levels you possess.
4th Fear (Sp): You can cast fear 1/day.
8th Might Makes Right (Su): You can issue a number of commands per day equal to your caster level. This functions as greater command, except that it only affects one creature within 30 ft. A creature cannot be affected by your might makes right ability more than once per day.
12th Greater Command (Sp): You can cast greater command 1/day.
16th Mass Hold Person (Sp): You can cast mass hold person 1/day.
20th Dominate Monster (Sp): You can cast dominate monster 1/day.

Undeath

Deities: Chemosh.

Caster
Level
Ability
1st Deathly Pallor (Su): With a successful melee touch attack against a living target, your touch saps the life from the target, making them suffer a -2 circumstance penalty to all attack rolls, weapon damage rolls, saves, ability checks and skill checks. The pallor lasts for 1 round per caster level you possess and the target gains a Willpower save to negate the effect.
2nd Detect Undead (Sp): You can detect undead 1/day per 2 caster levels you possess.
4th Animate Dead (Sp): You can cast animate dead 1/day.
8th Call Undead (Su): You can summon undead to aid you. With this ability you can summon a number of skeletons
and zombies whose total Hit Dice do not exceed your caster level. These undead do not count against the total
number of undead you can control and remain until destroyed. You cannot use this ability again until 1 hour
after the last undead created by this ability is destroyed.
12th Create Undead (Sp): You can cast create undead 1/day.
16th Create Greater Undead (Sp): You can cast create greater undead 1/day.
20th Energy Drain (Sp): You can cast energy drain 1/day.
 

Random Rant

Too Late

There’s a rumour going around that EA’s actually gotten off their lazy asses and is working on a patch for Zero Hour. It’s second-hand information, but if it actually did come from Harvard Bonin it’s probably true.

Read more...
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